
Game Concept: A puzzle-platformer named "Gravity Shift" where players rotate the entire world to navigate a 3D low-poly labyrinth. The environment is minimalist, using pastel gradients and sharp geometric shapes. Technical Prompt: Build a 3D platformer using Three.js and Cannon.js. The world is a cube-shaped maze. When the user presses 'R', rotate the world.gravity vector by 90 degrees. JavaScript // Gravity rotation logic world.gravity.set(0, -9.82, 0); // Default function rotateGravity() { let newG = new CANNON.Vec3(-world.gravity.y, world.gravity.x, 0); world.gravity.copy(newG); } Include smooth camera interpolation using Lerp to follow the player's rigid body during shifts.
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