Turning random objects into buildings. 2x2 grid, do this for 4 different random objects. Concept: Turn objects into a landmark building that could exist. 1. ANALYZE INPUT (Massing & Structure): Mass: (Monolithic/Fragmented/Stacked/Spindly) Surface: (Reflective/Porous/Layered/Patterned) Mechanism: (Static/Kinetic/Modular) 2. AUTO-SELECT BUILDING TYPE: IF Monolithic + Stone-like → Museum IF Reflective + Aerodynamic → Skyscraper IF Modular + Stacked → Housing complex IF Porous + Organic → Botanical conservatory IF Kinetic + Mechanical → Transit hub 3. EXECUTE: Golden-hour exterior render, people for scale, plausible materials, cinematic wide lens.
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